Wall Avoidance

Teach Sparki how to not run into walls

SparkiDuino
Easy

Lessons You Should Know

Introduction

Sparki can use its ultrasonic sensor to avoid running into walls. In this lesson you will program Sparki to do just that!  

What You’ll Need

  • Sparki.
  • Some space for it to run around in and some walls. You can also use solid objects like cardboard boxes for your walls. Try to have hard walls (instead of soft things like pillows or cloth) since the ultrasonic range finder thinks those are easier to see.
 

How It Works

Here is the ultrasonic sensor or ultrasonic range finder. Sparki uses it to see what is in front of it in a similar way to how a dolphin or a bat uses echolocation. If you are not familiar with this sensor, please read this previous lesson. Ultrasonic Identify Also, please remember (you can find more information here) that this sensor has a conic detection zone, like this: Ultrasonic Cone Warning_Triangle Please remember to check that the batteries are properly connected (and charged!). And as we are going to use the motors here, please check that the On/Off Switch is on. Another important thing to take care of when playing with the robot’s motors is to be careful not to be working over a table. A fall from that table could permanently damage your Sparki. In this example, we’re going to code up something where Sparki will wander with a green light on (using its RGB LED) until it finds a wall is shortly ahead of it. Sparki then puts on the red light, moves backward, turns, puts the LED back to green, and then continues on. These are the basic tasks that we want the robot to do in order to advance while avoiding obstacles:
  • Center the ultrasonic sensor so it points to the front.
  • Change the color of the LED to green.
  • Make Sparki go forward.
  • Sense distance with the rangefinder.
  • When Sparki’s rangefinder finds an obstacle:
    • Make Sparki beep using the buzzer.
    • Change the LED to red.
    • Make Sparki move backward.
    • Make Sparki turn.
 

Coding the Wall Avoidance Program

Now that we know what to do, let’s figure out how to do it. Looking at the parts list we can look up how to do the following things and find the following codes:
  • Center the ultrasonic sensor so it points to the front:
  • Change the color of the LED to green:
  • Make Sparki go forward:
  • Sense distance with the rangefinder:
  • Make Sparki beep:
  • Change the LED to red:
  • Make Sparki move backward:
  • Make Sparki turn:
Putting pieces together, we can make chunks of commands which represent what Sparki normally does and what Sparki does when it finds a wall. Normally, we want the robot to:
  • Change the color of the LED to green.
  • Go forward.
Code for this looks like: And the commands for the chunk when it detects the wall or obstacle are:
  • Make the LED red
  • Beep
  • Move backward
  • Turn
Which translated into code reads like: Now let’s look at what that looks like when we put it all together! Remember that we want the robot to make decisions, so we have wrapped large parts of the code in if statements and only triggers under the right conditions. We have also added a delay before the robot checks the distance again. This is because Sparki’s brain is much faster than its wheels, so there is no use in checking again until the robot has moved a bit: Now you’ve made Sparki avoid walls and obstacles!   To learn more about the ultrasonic range finder, take a look at the following lessons: